input-display/main.lua

71 lines
No EOL
1.8 KiB
Lua

function love.load()
joysticks = love.joystick.getJoysticks()
fightstick = joysticks[1]
require("sdl")
local Button = require "button"
love.window.setPosition(1440, 960-373)
--movement keys
movement = {
Button(8, 27, 24, "dpleft"),
Button(62, 27, 24, "dpdown"),
Button(109, 53, 24, "dpright"),
Button(127, 144, 30, "dpup"),
}
--attack keys, add {x,x,x} value to change color of button
attack = {
Button(159, 29, 24, "x"),
Button(208, 8, 24, "y"),
Button(262, 9, 24, "rightshoulder"),
Button(317, 16, 24, "leftshoulder"),
Button(155, 85, 24, "a"),
Button(206, 64, 24, "b"),
Button(262, 64, 24, "triggerright"),
Button(315,72, 24, "triggerleft"),
}
end
--switches the borderless window setting, remembering the position
function love.keypressed(key)
if key == "space" then
if BORDERLESS then
BORDERLESS = false
love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy})
else
BORDERLESS = true
love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy})
end
end
end
function love.update(dt)
windowx, windowy, _ =love.window.getPosition()
--movement keys
for i, v in ipairs(movement) do
v:update(dt)
end
--attack keys
for i, v in ipairs(attack) do
v:update(dt)
end
end
function love.draw()
love.graphics.setBackgroundColor(0,0,0)
--love.graphics.setBackgroundColor(1, 179/255, 102/255)
--love.graphics.print("borderless = " .. (BORDERLESS and "true" or "false"), 0, 0)
--movement keys
for i, v in ipairs(movement) do
v:draw()
end
--attack keys
for i, v in ipairs(attack) do
v:draw()
end
end