added custom button colors and borderless toggle
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parent
25c8eb5304
commit
40034d2f00
4 changed files with 27 additions and 8 deletions
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@ -1,11 +1,12 @@
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local Object = require "classic"
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local Button = Object:extend()
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function Button:new(x, y, r, b)
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function Button:new(x, y, r, b, c)
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self.x = x
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self.y = y
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self.r = r
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self.b = b
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self.c = c or {1, 1, 1}
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self.press = false
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end
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@ -33,6 +34,7 @@ function Button:draw()
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else
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mode = "line"
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end
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love.graphics.setColor(self.c)
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love.graphics.circle(mode, self.x + self.r, self.y + self.r, self.r)
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end
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10
conf.lua
10
conf.lua
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@ -1,10 +1,12 @@
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WINDOWWIDTH = 373
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WINDOWHEIGHT = 212
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BORDERLESS = true
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function love.conf(t)
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t.window.width = 373
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t.window.height = 212
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t.window.borderless = true
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t.window.width = WINDOWWIDTH
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t.window.height = WINDOWHEIGHT
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t.window.borderless = BORDERLESS
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t.window.title = "input display"
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t.window.icon = "icon.png"
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t.modules.physics = false
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end
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21
main.lua
21
main.lua
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@ -3,7 +3,6 @@ function love.load()
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fightstick = joysticks[1]
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require("sdl")
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require("invis")
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local Button = require "button"
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love.window.setPosition(1440, 960-373)
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@ -16,7 +15,7 @@ function love.load()
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Button(127, 144, 30, "dpup"),
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}
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--attack keys
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--attack keys, add {x,x,x} value to change color of button
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attack = {
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Button(159, 29, 24, "x"),
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Button(208, 8, 24, "y"),
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@ -29,7 +28,21 @@ function love.load()
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}
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end
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--switches the borderless window setting, remembering the position
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function love.keypressed(key)
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if key == "space" then
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if BORDERLESS then
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BORDERLESS = false
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love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy})
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else
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BORDERLESS = true
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love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy})
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end
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end
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end
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function love.update(dt)
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windowx, windowy, _ =love.window.getPosition()
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--movement keys
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for i, v in ipairs(movement) do
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v:update(dt)
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@ -42,7 +55,9 @@ function love.update(dt)
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end
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function love.draw()
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love.graphics.setBackgroundColor(1, 179/255, 102/255)
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love.graphics.setBackgroundColor(0,0,0)
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--love.graphics.setBackgroundColor(1, 179/255, 102/255)
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--love.graphics.print("borderless = " .. (BORDERLESS and "true" or "false"), 0, 0)
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--movement keys
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for i, v in ipairs(movement) do
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