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3 commits
cbf45ae44f
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594e47ffd1
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594e47ffd1 | |||
7ee8baf438 | |||
40034d2f00 |
4 changed files with 40 additions and 11 deletions
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@ -1,16 +1,16 @@
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local Object = require "classic"
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local Object = require "classic"
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local Button = Object:extend()
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local Button = Object:extend()
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function Button:new(x, y, r, b)
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function Button:new(x, y, r, b, c)
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.r = r
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self.r = r
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self.b = b
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self.b = b
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self.c = c or {1, 1, 1}
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self.press = false
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self.press = false
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end
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end
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function Button:update(dt)
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function Button:update(dt)
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if self.b == "triggerleft" or self.b == "triggerright" then
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if self.b == "triggerleft" or self.b == "triggerright" then
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if fightstick:getGamepadAxis(self.b) == 1 then
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if fightstick:getGamepadAxis(self.b) == 1 then
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self.press = true
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self.press = true
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@ -33,6 +33,7 @@ function Button:draw()
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else
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else
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mode = "line"
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mode = "line"
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end
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end
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love.graphics.setColor(self.c)
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love.graphics.circle(mode, self.x + self.r, self.y + self.r, self.r)
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love.graphics.circle(mode, self.x + self.r, self.y + self.r, self.r)
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end
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end
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12
conf.lua
12
conf.lua
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@ -1,10 +1,14 @@
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WINDOWSCALE = 1
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WINDOWWIDTH = 373*WINDOWSCALE
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WINDOWHEIGHT = 212*WINDOWSCALE
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BORDERLESS = true
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BLACK = true
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function love.conf(t)
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function love.conf(t)
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t.window.width = 373
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t.window.width = WINDOWWIDTH
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t.window.height = 212
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t.window.height = WINDOWHEIGHT
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t.window.borderless = true
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t.window.borderless = BORDERLESS
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t.window.title = "input display"
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t.window.title = "input display"
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t.window.icon = "icon.png"
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t.window.icon = "icon.png"
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t.modules.physics = false
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t.modules.physics = false
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end
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end
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BIN
icon.png
BIN
icon.png
Binary file not shown.
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 26 KiB |
30
main.lua
30
main.lua
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@ -1,9 +1,9 @@
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function love.load()
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function love.load()
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joysticks = love.joystick.getJoysticks()
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joysticks = love.joystick.getJoysticks()
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fightstick = joysticks[1]
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fightstick = joysticks[1]
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require("sdl")
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require("sdl")
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require("invis")
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local Button = require "button"
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local Button = require "button"
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love.window.setPosition(1440, 960-373)
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love.window.setPosition(1440, 960-373)
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@ -16,7 +16,7 @@ function love.load()
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Button(127, 144, 30, "dpup"),
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Button(127, 144, 30, "dpup"),
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}
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}
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--attack keys
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--attack keys, add {x,x,x} value to change color of button
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attack = {
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attack = {
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Button(159, 29, 24, "x"),
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Button(159, 29, 24, "x"),
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Button(208, 8, 24, "y"),
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Button(208, 8, 24, "y"),
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@ -29,7 +29,31 @@ function love.load()
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}
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}
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end
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end
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--switches the borderless window setting, remembering the position
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function love.keypressed(key)
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if key == "space" then
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if BORDERLESS then
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BORDERLESS = false
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love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy})
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else
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BORDERLESS = true
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love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy})
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end
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end
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if key == "c" then
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if BLACK then
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BLACK = false
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love.graphics.setBackgroundColor(0,1,0)
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else
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BLACK = true
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love.graphics.setBackgroundColor(0,0,0)
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end
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end
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end
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function love.update(dt)
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function love.update(dt)
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windowx, windowy, _ = love.window.getPosition()
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--movement keys
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--movement keys
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for i, v in ipairs(movement) do
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for i, v in ipairs(movement) do
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v:update(dt)
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v:update(dt)
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@ -42,7 +66,7 @@ function love.update(dt)
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end
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end
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function love.draw()
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function love.draw()
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love.graphics.setBackgroundColor(1, 179/255, 102/255)
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love.graphics.scale(WINDOWSCALE, WINDOWSCALE)
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--movement keys
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--movement keys
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for i, v in ipairs(movement) do
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for i, v in ipairs(movement) do
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