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4 changed files with 40 additions and 11 deletions

View file

@ -1,16 +1,16 @@
local Object = require "classic"
local Button = Object:extend()
function Button:new(x, y, r, b)
function Button:new(x, y, r, b, c)
self.x = x
self.y = y
self.r = r
self.b = b
self.c = c or {1, 1, 1}
self.press = false
end
function Button:update(dt)
if self.b == "triggerleft" or self.b == "triggerright" then
if fightstick:getGamepadAxis(self.b) == 1 then
self.press = true
@ -33,7 +33,8 @@ function Button:draw()
else
mode = "line"
end
love.graphics.setColor(self.c)
love.graphics.circle(mode, self.x + self.r, self.y + self.r, self.r)
end
return Button
return Button

View file

@ -1,10 +1,14 @@
WINDOWSCALE = 1
WINDOWWIDTH = 373*WINDOWSCALE
WINDOWHEIGHT = 212*WINDOWSCALE
BORDERLESS = true
BLACK = true
function love.conf(t)
t.window.width = 373
t.window.height = 212
t.window.borderless = true
t.window.width = WINDOWWIDTH
t.window.height = WINDOWHEIGHT
t.window.borderless = BORDERLESS
t.window.title = "input display"
t.window.icon = "icon.png"
t.modules.physics = false
end

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icon.png

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View file

@ -1,9 +1,9 @@
function love.load()
joysticks = love.joystick.getJoysticks()
fightstick = joysticks[1]
require("sdl")
require("invis")
local Button = require "button"
love.window.setPosition(1440, 960-373)
@ -16,7 +16,7 @@ function love.load()
Button(127, 144, 30, "dpup"),
}
--attack keys
--attack keys, add {x,x,x} value to change color of button
attack = {
Button(159, 29, 24, "x"),
Button(208, 8, 24, "y"),
@ -29,7 +29,31 @@ function love.load()
}
end
--switches the borderless window setting, remembering the position
function love.keypressed(key)
if key == "space" then
if BORDERLESS then
BORDERLESS = false
love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy})
else
BORDERLESS = true
love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy})
end
end
if key == "c" then
if BLACK then
BLACK = false
love.graphics.setBackgroundColor(0,1,0)
else
BLACK = true
love.graphics.setBackgroundColor(0,0,0)
end
end
end
function love.update(dt)
windowx, windowy, _ = love.window.getPosition()
--movement keys
for i, v in ipairs(movement) do
v:update(dt)
@ -42,7 +66,7 @@ function love.update(dt)
end
function love.draw()
love.graphics.setBackgroundColor(1, 179/255, 102/255)
love.graphics.scale(WINDOWSCALE, WINDOWSCALE)
--movement keys
for i, v in ipairs(movement) do
@ -53,4 +77,4 @@ function love.draw()
for i, v in ipairs(attack) do
v:draw()
end
end
end