cleaned code, fixed icon, buttons, and resolution

This commit is contained in:
Mango 2025-09-01 21:23:11 -07:00
commit 6ba4f47466
4 changed files with 57 additions and 76 deletions

View file

@ -13,12 +13,12 @@ end
function Button:update(dt) function Button:update(dt)
if self.b == "triggerleft" or self.b == "triggerright" then if self.b == "triggerleft" or self.b == "triggerright" then
if fightstick:getGamepadAxis(self.b) == 1 then if fightstick:getGamepadAxis(self.b) == 1 then
self.press = true self.press = true
else else
self.press = false self.press = false
end end
else else
if fightstick:isGamepadDown(self.b) then if fightstick:isGamepadDown(self.b) then
self.press = true self.press = true
else else
self.press = false self.press = false

View file

@ -1,14 +1,13 @@
WINDOWSCALE = 1 WINDOWSCALE = 1
WINDOWWIDTH = 373*WINDOWSCALE WINDOWWIDTH = 480*WINDOWSCALE
WINDOWHEIGHT = 212*WINDOWSCALE WINDOWHEIGHT = 270*WINDOWSCALE
BORDERLESS = true BORDERLESS = true
BLACK = true
function love.conf(t) function love.conf(t)
t.window.width = WINDOWWIDTH t.window.width = WINDOWWIDTH
t.window.height = WINDOWHEIGHT t.window.height = WINDOWHEIGHT
t.window.borderless = BORDERLESS t.window.borderless = BORDERLESS
t.window.title = "input display" t.window.title = "input display"
t.window.icon = "icon.png" t.window.icon = "icon.png"
t.modules.physics = false t.modules.physics = false
end end

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icon.png

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main.lua
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@ -1,80 +1,62 @@
function love.load() function love.load()
require("sdl")
joysticks = love.joystick.getJoysticks() joysticks = love.joystick.getJoysticks()
fightstick = joysticks[1] fightstick = joysticks[1]
local Button = require "button"
require("sdl") --movement keys
local Button = require "button" movement = {
Button(25, 40, 29, "dpleft"),
love.window.setPosition(1440, 960-373) Button(90, 40, 29, "dpdown"),
Button(147, 71, 29, "dpright"),
--movement keys Button(168, 180, 36, "dpup"),
movement = { }
Button(8, 27, 24, "dpleft"), --attack keys, add {x,x,x} value to change color of button
Button(62, 27, 24, "dpdown"), attack = {
Button(109, 53, 24, "dpright"), Button(207, 43, 29, "x"),
Button(127, 144, 30, "dpup"), Button(265, 17, 29, "y"),
} Button(330, 22, 29, "rightshoulder"),
Button(395, 38, 29, "leftshoulder"),
--attack keys, add {x,x,x} value to change color of button Button(202, 110, 29, "a"),
attack = { Button(263, 86, 29, "b"),
Button(159, 29, 24, "x"), Button(330, 88, 29, "triggerright"),
Button(208, 8, 24, "y"), Button(394, 105, 29, "triggerleft"),
Button(262, 9, 24, "rightshoulder"), }
Button(317, 16, 24, "leftshoulder"),
Button(155, 85, 24, "a"),
Button(206, 64, 24, "b"),
Button(262, 64, 24, "triggerright"),
Button(315,72, 24, "triggerleft"),
}
end end
--switches the borderless window setting, remembering the position
function love.keypressed(key) function love.keypressed(key)
if key == "space" then --pressing b will change the borderless setting, and the position of the window is prevented from resetting during this
if BORDERLESS then if key == "b" then
BORDERLESS = false if BORDERLESS then
love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy}) BORDERLESS = false
else love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy})
BORDERLESS = true else
love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy}) BORDERLESS = true
end love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy})
end end
if key == "c" then end
if BLACK then
BLACK = false
love.graphics.setBackgroundColor(0,1,0)
else
BLACK = true
love.graphics.setBackgroundColor(0,0,0)
end
end
end end
function love.update(dt) function love.update(dt)
windowx, windowy, _ = love.window.getPosition() windowx, windowy, _ = love.window.getPosition()
--movement keys
--movement keys for i, v in ipairs(movement) do
for i, v in ipairs(movement) do v:update(dt)
v:update(dt) end
end --attack keys
for i, v in ipairs(attack) do
--attack keys v:update(dt)
for i, v in ipairs(attack) do end
v:update(dt)
end
end end
function love.draw() function love.draw()
love.graphics.scale(WINDOWSCALE, WINDOWSCALE) love.graphics.scale(WINDOWSCALE, WINDOWSCALE)
love.graphics.setLineWidth(2)
--movement keys --movement keys
for i, v in ipairs(movement) do for i, v in ipairs(movement) do
v:draw() v:draw()
end end
--attack keys
--attack keys for i, v in ipairs(attack) do
for i, v in ipairs(attack) do v:draw()
v:draw() end
end
end end