62 lines
1.5 KiB
Lua
62 lines
1.5 KiB
Lua
function love.load()
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require("sdl")
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joysticks = love.joystick.getJoysticks()
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fightstick = joysticks[1]
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local Button = require "button"
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--movement keys
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movement = {
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Button(25, 40, 29, "dpleft"),
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Button(90, 40, 29, "dpdown"),
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Button(147, 71, 29, "dpright"),
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Button(168, 180, 36, "dpup"),
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}
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--attack keys, add {x,x,x} value to change color of button
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attack = {
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Button(207, 43, 29, "x"),
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Button(265, 17, 29, "y"),
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Button(330, 22, 29, "rightshoulder"),
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Button(395, 38, 29, "leftshoulder"),
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Button(202, 110, 29, "a"),
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Button(263, 86, 29, "b"),
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Button(330, 88, 29, "triggerright"),
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Button(394, 105, 29, "triggerleft"),
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}
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end
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function love.keypressed(key)
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--pressing b will change the borderless setting, and the position of the window is prevented from resetting during this
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if key == "b" then
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if BORDERLESS then
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BORDERLESS = false
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love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy})
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else
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BORDERLESS = true
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love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy})
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end
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end
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end
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function love.update(dt)
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windowx, windowy, _ = love.window.getPosition()
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--movement keys
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for i, v in ipairs(movement) do
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v:update(dt)
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end
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--attack keys
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for i, v in ipairs(attack) do
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v:update(dt)
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end
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end
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function love.draw()
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love.graphics.scale(WINDOWSCALE, WINDOWSCALE)
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love.graphics.setLineWidth(2)
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--movement keys
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for i, v in ipairs(movement) do
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v:draw()
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end
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--attack keys
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for i, v in ipairs(attack) do
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v:draw()
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end
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end
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