input-display/main.lua

70 lines
No EOL
1.4 KiB
Lua

function love.load()
require("sdl")
require("invis")
local Button = require "button"
joysticks = love.joystick.getJoysticks()
fightstick = joysticks[1]
--movement keys
movement = {}
mL = Button(8, 27, 24, "dpleft")
mD = Button(62, 27, 24, "dpdown")
mR = Button(109, 53, 24, "dpright")
mU = Button(127, 144, 30, "dpup")
--attack keys
attack = {}
bA = Button(159, 29, 24, "x")
bB = Button(208, 8, 24, "y")
bC = Button(262, 9, 24, "rightshoulder")
bD = Button(317, 16, 24, "leftshoulder")
bE = Button(155, 85, 24, "a")
bF = Button(206, 64, 24, "b")
bG = Button(262, 64, 24, "triggerright")
bH = Button(315,72, 24, "triggerleft")
end
function love.update(dt)
--movement keys
mL:update(dt)
mD:update(dt)
mR:update(dt)
mU:update(dt)
--attack keys
bA:update(dt)
bB:update(dt)
bC:update(dt)
bD:update(dt)
bE:update(dt)
bF:update(dt)
bG:update(dt)
bH:update(dt)
end
function love.draw()
for i, joystick in ipairs(joysticks) do
love.graphics.print(joystick:getName(), 10, i * 20)
end
love.graphics.setBackgroundColor(1, 179/255, 102/255)
--movement keys
mL:draw()
mD:draw()
mR:draw()
mU:draw()
--attack keys
bA:draw()
bB:draw()
bC:draw()
bD:draw()
bE:draw()
bF:draw()
bG:draw()
bH:draw()
end