input-display/button.lua

40 lines
No EOL
816 B
Lua

local Object = require "classic"
local Button = Object:extend()
function Button:new(x, y, r, b)
self.x = x
self.y = y
self.r = r
self.b = b
self.press = false
end
function Button:update(dt)
if self.b == "triggerleft" or self.b == "triggerright" then
local axis = joystick:getGamepadAxis(self.b)
if axis > 0.5 then
self.press = true
else
self.press = false
end
else
if joystick:isGamepadDown(self.b) then
self.press = true
else
self.press = false
end
end
end
function Button:draw()
local mode
if self.press then
mode = "fill"
else
mode = "line"
end
love.graphics.circle(mode, self.x + self.r, self.y + self.r, self.r)
end
return Button