function love.load() require("sdl") local Button = require "button" local Slider = require "slider" joysticks = love.joystick.getJoysticks() fightstick = joysticks[1] font = love.graphics.newFont("NCZ.otf", 12) MENU = true col1 = {255/255, 179/255, 102/255} col2 = {150/255, 109/255, 209/255} --movement buttons movement = { Button(37.5, 60, 43.5, "dpleft", col1), Button(135, 60, 43.5, "dpdown", col1), Button(220.5, 106.5, 43.5, "dpright", col1), Button(252, 270, 54, "dpup", col1), } --attack buttons attack = { Button(310.5, 64.5, 43.5, "x", col2), Button(398.5, 25.5, 43.5, "y", col2), Button(495, 33, 43.5, "rightshoulder", col2), Button(592.5, 57, 43.5, "leftshoulder", col2), Button(303, 165, 43.5, "a", col2), Button(394.5, 127.5, 43.5, "b", col2), Button(495, 132, 43.5, "triggerright", col2), Button(592.5, 157.5, 43.5, "triggerleft", col2), } --color sliders slider = { Slider(48, 192, 256, 6, 255), Slider(48, 256, 256, 6, 255), Slider(48, 312, 256, 6, 255), Slider(416, 192, 256, 6, 255), Slider(416, 256, 256, 6, 255), Slider(416, 312, 256, 6, 255) } end function love.keypressed(key) if key == "space" then MENU = not MENU elseif key == "b" then BORDERLESS = not BORDERLESS love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless = BORDERLESS, x=windowx, y=windowy}) elseif key == "r" then resize() elseif key == "q" then love.event.quit() elseif key == "c" then for i, m in ipairs(movement) do m.c = {slider[1].level/255, slider[2].level/255, slider[3].level/255} end for i, a in ipairs(attack) do a.c = {slider[4].level/255, slider[5].level/255, slider[6].level/255} end end end function love.update(dt) windowx, windowy, _ = love.window.getPosition() if not MENU then --movement buttons for i, v in ipairs(movement) do v:update(dt) end --attack button for i, v in ipairs(attack) do v:update(dt) end elseif MENU then for i, v in ipairs(slider) do v:update(dt) end end end function love.draw() love.graphics.setLineWidth(2) if not MENU then --movement buttons for i, v in ipairs(movement) do v:draw() end --attack buttons for i, v in ipairs(attack) do v:draw() end elseif MENU then for i, v in ipairs(slider) do v:draw() end --rectangles showing the results of slider color love.graphics.rectangle("line", 328, 191, 16, 128) love.graphics.rectangle("line", 376, 191, 16, 128) love.graphics.setColor(slider[1].level/255, slider[2].level/255, slider[3].level/255) love.graphics.rectangle("fill", 328, 191, 16, 128) love.graphics.setColor(slider[4].level/255, slider[5].level/255, slider[6].level/255) love.graphics.rectangle("fill", 376, 191, 16, 128) --text based instrunctions love.graphics.setFont(font, 20) love.graphics.setColor(150/255, 150/255, 150/255) love.graphics.print("hotkeys:", 0, 0) love.graphics.print("borderless = b", 0, 16) love.graphics.print("set color = c", 0, 32) love.graphics.print("quit = q", 0, 48) love.graphics.setColor(255/255, 179/255, 102/255) love.graphics.printf("open/close this menu with spacebar", 0, 385, 720, "center") love.graphics.setColor(60/255, 60/255, 60/255) love.graphics.printf("by mango", 0, 365, 720, "center") end end