function love.load() local Button = require "button" --movement keys movement = {} mL = Button(8, 27, 24, "a") mD = Button(62, 27, 24, "s") mR = Button(109, 53, 24, "d") mU = Button(127, 144, 30, "space") --attack keys attack = {} bA = Button(159, 29, 24, "u") bB = Button(208, 8, 24, "i") bC = Button(262, 9, 24, "o") bD = Button(317, 16, 24, "p") bE = Button(155, 85, 24, "j") bF = Button(206, 64, 24, "k") bG = Button(262, 64, 24, "l") bH = Button(315,72, 24, ";") end function love.update(dt) --movement keys mL:update(dt) mD:update(dt) mR:update(dt) mU:update(dt) --attack keys bA:update(dt) bB:update(dt) bC:update(dt) bD:update(dt) bE:update(dt) bF:update(dt) bG:update(dt) bH:update(dt) end function love.draw() love.graphics.setBackgroundColor(1, 179/255, 102/255) --movement keys mL:draw() mD:draw() mR:draw() mU:draw() --attack keys bA:draw() bB:draw() bC:draw() bD:draw() bE:draw() bF:draw() bG:draw() bH:draw() end