function love.load() require("sdl") joysticks = love.joystick.getJoysticks() fightstick = joysticks[1] local Button = require "button" --movement keys movement = { Button(25, 40, 29, "dpleft"), Button(90, 40, 29, "dpdown"), Button(147, 71, 29, "dpright"), Button(168, 180, 36, "dpup"), } --attack keys, add {x,x,x} value to change color of button attack = { Button(207, 43, 29, "x"), Button(265, 17, 29, "y"), Button(330, 22, 29, "rightshoulder"), Button(395, 38, 29, "leftshoulder"), Button(202, 110, 29, "a"), Button(263, 86, 29, "b"), Button(330, 88, 29, "triggerright"), Button(394, 105, 29, "triggerleft"), } end function love.keypressed(key) --pressing b will change the borderless setting, and the position of the window is prevented from resetting during this if key == "b" then if BORDERLESS then BORDERLESS = false love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=false, x=windowx, y=windowy}) else BORDERLESS = true love.window.setMode(WINDOWWIDTH, WINDOWHEIGHT, {borderless=true, x=windowx, y=windowy}) end end end function love.update(dt) windowx, windowy, _ = love.window.getPosition() --movement keys for i, v in ipairs(movement) do v:update(dt) end --attack keys for i, v in ipairs(attack) do v:update(dt) end end function love.draw() love.graphics.scale(WINDOWSCALE, WINDOWSCALE) love.graphics.setLineWidth(2) --movement keys for i, v in ipairs(movement) do v:draw() end --attack keys for i, v in ipairs(attack) do v:draw() end end