put buttons into tables, cleaned code.
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2 changed files with 36 additions and 50 deletions
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 9.9 KiB |
82
main.lua
82
main.lua
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@ -1,70 +1,56 @@
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function love.load()
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require("sdl")
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require("invis")
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local Button = require "button"
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joysticks = love.joystick.getJoysticks()
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fightstick = joysticks[1]
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require("sdl")
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require("invis")
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local Button = require "button"
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love.window.setPosition(1440, 960-373)
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--movement keys
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movement = {}
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mL = Button(8, 27, 24, "dpleft")
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mD = Button(62, 27, 24, "dpdown")
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mR = Button(109, 53, 24, "dpright")
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mU = Button(127, 144, 30, "dpup")
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movement = {
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Button(8, 27, 24, "dpleft"),
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Button(62, 27, 24, "dpdown"),
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Button(109, 53, 24, "dpright"),
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Button(127, 144, 30, "dpup"),
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}
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--attack keys
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attack = {}
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bA = Button(159, 29, 24, "x")
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bB = Button(208, 8, 24, "y")
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bC = Button(262, 9, 24, "rightshoulder")
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bD = Button(317, 16, 24, "leftshoulder")
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bE = Button(155, 85, 24, "a")
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bF = Button(206, 64, 24, "b")
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bG = Button(262, 64, 24, "triggerright")
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bH = Button(315,72, 24, "triggerleft")
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attack = {
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Button(159, 29, 24, "x"),
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Button(208, 8, 24, "y"),
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Button(262, 9, 24, "rightshoulder"),
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Button(317, 16, 24, "leftshoulder"),
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Button(155, 85, 24, "a"),
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Button(206, 64, 24, "b"),
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Button(262, 64, 24, "triggerright"),
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Button(315,72, 24, "triggerleft"),
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}
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end
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function love.update(dt)
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--movement keys
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mL:update(dt)
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mD:update(dt)
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mR:update(dt)
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mU:update(dt)
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for i, v in ipairs(movement) do
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v:update(dt)
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end
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--attack keys
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bA:update(dt)
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bB:update(dt)
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bC:update(dt)
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bD:update(dt)
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bE:update(dt)
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bF:update(dt)
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bG:update(dt)
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bH:update(dt)
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for i, v in ipairs(attack) do
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v:update(dt)
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end
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end
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function love.draw()
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for i, joystick in ipairs(joysticks) do
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love.graphics.print(joystick:getName(), 10, i * 20)
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end
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love.graphics.setBackgroundColor(1, 179/255, 102/255)
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--movement keys
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mL:draw()
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mD:draw()
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mR:draw()
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mU:draw()
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for i, v in ipairs(movement) do
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v:draw()
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end
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--attack keys
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bA:draw()
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bB:draw()
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bC:draw()
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bD:draw()
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bE:draw()
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bF:draw()
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bG:draw()
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bH:draw()
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for i, v in ipairs(attack) do
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v:draw()
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end
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end
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