put buttons into tables, cleaned code.

This commit is contained in:
Mango 2025-08-23 21:34:57 -07:00
commit 25c8eb5304
2 changed files with 36 additions and 50 deletions

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@ -1,70 +1,56 @@
function love.load() function love.load()
require("sdl")
require("invis")
local Button = require "button"
joysticks = love.joystick.getJoysticks() joysticks = love.joystick.getJoysticks()
fightstick = joysticks[1] fightstick = joysticks[1]
--movement keys require("sdl")
movement = {} require("invis")
mL = Button(8, 27, 24, "dpleft") local Button = require "button"
mD = Button(62, 27, 24, "dpdown")
mR = Button(109, 53, 24, "dpright")
mU = Button(127, 144, 30, "dpup")
--attack keys love.window.setPosition(1440, 960-373)
attack = {}
bA = Button(159, 29, 24, "x") --movement keys
bB = Button(208, 8, 24, "y") movement = {
bC = Button(262, 9, 24, "rightshoulder") Button(8, 27, 24, "dpleft"),
bD = Button(317, 16, 24, "leftshoulder") Button(62, 27, 24, "dpdown"),
bE = Button(155, 85, 24, "a") Button(109, 53, 24, "dpright"),
bF = Button(206, 64, 24, "b") Button(127, 144, 30, "dpup"),
bG = Button(262, 64, 24, "triggerright") }
bH = Button(315,72, 24, "triggerleft")
--attack keys
attack = {
Button(159, 29, 24, "x"),
Button(208, 8, 24, "y"),
Button(262, 9, 24, "rightshoulder"),
Button(317, 16, 24, "leftshoulder"),
Button(155, 85, 24, "a"),
Button(206, 64, 24, "b"),
Button(262, 64, 24, "triggerright"),
Button(315,72, 24, "triggerleft"),
}
end end
function love.update(dt) function love.update(dt)
--movement keys --movement keys
mL:update(dt) for i, v in ipairs(movement) do
mD:update(dt) v:update(dt)
mR:update(dt) end
mU:update(dt)
--attack keys --attack keys
bA:update(dt) for i, v in ipairs(attack) do
bB:update(dt) v:update(dt)
bC:update(dt) end
bD:update(dt)
bE:update(dt)
bF:update(dt)
bG:update(dt)
bH:update(dt)
end end
function love.draw() function love.draw()
for i, joystick in ipairs(joysticks) do
love.graphics.print(joystick:getName(), 10, i * 20)
end
love.graphics.setBackgroundColor(1, 179/255, 102/255) love.graphics.setBackgroundColor(1, 179/255, 102/255)
--movement keys --movement keys
mL:draw() for i, v in ipairs(movement) do
mD:draw() v:draw()
mR:draw() end
mU:draw()
--attack keys --attack keys
bA:draw() for i, v in ipairs(attack) do
bB:draw() v:draw()
bC:draw() end
bD:draw()
bE:draw()
bF:draw()
bG:draw()
bH:draw()
end end